Friday, December 18, 2009

Thursday, December 3, 2009

Kroete FAQ

What inspiration did you follow: I was inspired (again) by a Japanese plastic model designer who create a series of SciFi models called Maschinenkrieger. I simple love the design and found it to be a good exercise for learning a new program.

Is this a fun project: Yes, lot of fun! :-)

How is this image done: I used a 3d program to do the model and compost it on a background foto.
What programs did you used: I used Modo 401 for the model and photoshop for composting.

How was the model done: I used SubD mesh for the whole model, so every edge is smooth. Another reason is the much better result in bump mapping and much easier UV mapping.

Did you used textures: No I painted all textures inside Modo 401.

How big is the texture: I used 5 layers. The biggest is a mask the defines where there is paint or underpaint. It's an 8k x 8k map. Then there are 2 4k x 4k maps for dirt and bump. A small 2k map is used for the badges that uses an own UV channel. The 5th layer is for the camouflage, anyhow I liked a procedural noise I had for testing reason so much, that I didn't painted it.

Did you used Modo for rendering and how long it took: I used Modo 401 and render time was quite low at 30 minutes on a MacPro for a 2k x 2k image. Some images needed the Modo 64bit version to render at all.

What OS do you use: OsX 10.6

Is there any special equipment you used: Yes my Wacom... couldn't paint without it. :-)

Are you an professional artist? Yes, but unfortunately no one hires me to do cool models like this one.  ;-)

What's your next project: Well I'm busy at the moment, but after that I have another model in the cue. Anyhow I think it will be the last one for a while.

A test in CC

One nice shoot, 3 Variations. Color Correction can do a lot. Very large images!

Wednesday, December 2, 2009

Desert beast!

Posing in the Wadi Rum, a really beautiful please!

Kröte comming!

Finally after 1 year pause in this project I had time to do the texturing, just seconds before I found my self in another huge project I finished some shoots. Here is the first one. Thanks C.E. Hayes for some background shoot, really had a problem finding good HD footage.

PS: This was my first model create with Modo. Texture and rendering done in Modo.

Wednesday, August 19, 2009

Making of Falke II

More detail on the modeling process.
When modeling Sub-D, I follow a concept that I call 3-edge-corner. Where 3 edges define a relative sharp beveled corner. More edges make it sharper, less softer.
The gab was modeled by slicing the geometry first, then bevel the edge to get 3 segemented polygons followed by an extrude of the middle section.
Of course that sounds too easy. Large Polygons can be tricky, so I try not subdivide the basis first before cutting gabs into it. Anyhow, I'm quite old fashioned and try to avoid to many polygons. Maybe it's part of the fun too.
Here you see more complex corner. As you see corners can look different. I matters how the adjoining polygons look like.
This one is really hard to master and you still see that the final result is not perfect. Anyhow I had no time to dig into this small detail whit more subdivision iterations. In the end it can look much more interesting if the surface isn't so perfect smooth. Well, and in the end the model got a lot dirt and scratches, so it became invisible.

Hope that the images can teach a little bit about what I do in detail.

Making of Falke

While I still had no time to do any movie, I collected a few images of the modeling progress to help people understand how I do SubD modeling. Hope it clears some question. But don't be affraid I have still tons of material for this blog.

Ma. K. Falke

3d model from the maschinenkrieger 'falke' plastic set.
This set was a fantastic occasion to do a 3d model entirely in Modo, using sub.div surfaces, uv-maping, painting and the render output.
The background of the model was found using Google. Once I get a chance to fly through the dessert with a jet plane I will do my own footage. :p
I'll try to do a making-off on the next model, but hey I'm happy to get time off work to do some personal stuff anyhow.